

It has a 30% chance to cause the target to cringe. It has a range of one tile, although it will be triggered even if the attacker is out of range. Using it will have no effect rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked. In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Snore is a move with a base power of 4, 16 PP, and 95% accuracy. The ones listed below and only if marked with ✘.ĭream World - Pokémon Café Forest and Rugged Mountain Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.Įvery Pokémon can learn this move by TM except the ones listed below and only if marked with ✘.Įvery Pokémon can learn this move by Move Tutor except The harsh noise may also make the target flinch.īold indicates a Pokémon gains STAB from this move. This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. The harsh noise may make the target flinch.Īn attack that can be used only if the user is asleep.

The harsh noise may also make the foe flinch.Īn attack that can be used only if the user is asleep. It may cause flinching.Īn attack that can be used only if the user is asleep. Can be used only by a sleeping Pokémon.Ī loud attack that can be used only while asleep.Īn attack that can be used only while asleep. Has a one-in-three chance of making the target flinch. Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn. If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will be raised by one stage. The damage dealt by Snore will also be halved when used against a Pokémon with Punk Rock. Snore will have its power boosted by 30% when used by a Pokémon with the Ability Punk Rock. If the user is affected by Throat Chop, it will be unable to use this move for two turns. Snore will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. Turns where Snore is used are always counted towards waking the Pokémon. Snore can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if Rest was used in the prior turn. Pokémon with the Ability Soundproof are not affected by this move. If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in. Snore inflicts damage and has a 30% chance of causing the target to flinch. Snore can only be used if the user is sleeping it will fail in any other case.
